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设计模式-模版方法模式

模版方法模式在一个方法中定义一个算法的骨架,而将一些步骤延迟到子类中。模版方法使得子类可以在不改变算法结构的情况下,重新定义算法中的某些步骤。

我们以咖啡和茶为例,举例如何将咖啡和茶的冲泡代码整合到一个模版方法中。

首先这是咖啡和茶的原本实现方式:

public class Coffee {
    public void prepareRecipe() {
        boilWafer();
        brewCoffeeGrinds();
        pourInCup();
        addSugarAndMilk();
    }

    public void boilWafer() {
        System.out.println("Boiling wafer");
    }

    public void brewCoffeeGrinds() {
        System.out.println("Dripping Coffee through filter");
    }

    public void pourInCup() {
        System.out.println("Pouring into cup");
    }

    public void addSugarAndMilk() {
        System.out.println("Adding Sugar and Milk");
    }
}
public class Tea {
    public void prepareRecipe() {
        boilWafer();
        steepTeaBag();
        pourInCup();
        addLemon();
    }

    public void boilWafer() {
        System.out.println("Boiling wafer");
    }

    public void steepTeaBag() {
        System.out.println("Steeping the tea");
    }

    public void addLemon() {
        System.out.println("Adding Lemon");
    }

    public void pourInCup() {
        System.out.println("Pouring into cup");
    }
}

可以看出咖啡和茶的冲泡方式都是类似的,第一步都是烧开水,然后冲泡料包,紧接着将饮品倒入杯中,最后加入调料。所以我们将这个共性的冲泡流程抽象成模版,形成第二版设计方案:

首先编写出冲泡饮料的模版方法代码:

public abstract class CaffeineBeverage {
    final void prepareRecipe() {
        boilWafer();
        brew();
        pourInCup();
        addCondiments();
    }

    abstract void brew();

    abstract void addCondiments();

    void boilWafer() {
        System.out.println("Boiling wafer");
    }

    void pourInCup() {
        System.out.println("Pouring into cup");
    }
}

然后所有类似的饮品都实现模版方法的抽象类:

public class Coffee extends CaffeineBeverage {
    @Override
    void brew() {
        System.out.println("Dripping Coffe through filter");
    }

    @Override
    void addCondiments() {
        System.out.println("Adding Sugar and Milk");
    }
}
public class Tea extends CaffeineBeverage {
    @Override
    void brew() {
        System.out.println("Steeping the tea");
    }

    @Override
    void addCondiments() {
        System.out.println("Adding Lemon");
    }
}

上面代码就通过模版方法抽象出了同类饮料的冲泡步骤,这样就能最大限度上复用重复的代码,通过在子类中实现细节区别来减少代码的耦合性。

模版方法的类图如下:

模版方法的一般实现形式:

public abstract class AbstractClass {
    
    public final void templateMethod() {
        primitiveOperation1();
        primitiveOperation2();
        concreteOperation();
    }
    
    public abstract void primitiveOperation1();
    
    public abstract void primitiveOperation2();
    
    public void concreteOperation() {
        
    }
}

我们可以在模版方法中加入一些用法来增加模版方法模式的弹性:

public abstract class CaffeineBeverageWithHook {
    final void prepareRecipe() {
        boilWafer();
        brew();
        pourInCup();
        if (customerWantsConditions()) {
            addCondiments();
        }
    }

    abstract void brew();

    abstract void addCondiments();

    void boilWafer() {
        System.out.println("Boiling wafer");
    }

    void pourInCup() {
        System.out.println("Pouring into cup");
    }

    boolean customerWantsConditions() {
        return true;
    }
}
public class CoffeeWithHook extends CaffeineBeverageWithHook {
    @Override
    void brew() {
        System.out.println("Dripping Coffe through filter");
    }

    @Override
    void addCondiments() {
        System.out.println("Adding Sugar and Milk");
    }

    @Override
    public boolean customerWantsConditions() {
        String answer = getUserInput();

        if (answer.toLowerCase().startsWith("y")) {
            return true;
        } else {
            return false;
        }
    }

    private String getUserInput() {
        String answer = null;

        System.out.println("Would you like milk and sugar with your coffee (y/n)?");

        BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
        try {
            answer = in.readLine();
        } catch (IOException ioe) {
            System.err.println("IO error trying to read your answer");
        }
        if (answer == null) {
            return "no";
        }
        return answer;
    }
}
public class TeaWithHook extends CaffeineBeverageWithHook {
    @Override
    void brew() {
        System.out.println("Steeping the tea");
    }

    @Override
    void addCondiments() {
        System.out.println("Adding Lemon");
    }

    @Override
    public boolean customerWantsConditions() {
        String answer = getUserInput();

        if (answer.toLowerCase().startsWith("y")) {
            return true;
        } else {
            return false;
        }
    }

    private String getUserInput() {
        String answer = null;

        System.out.println("Would you like lemon with your tea (y/n)?");

        BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
        try {
            answer = in.readLine();
        } catch (IOException ioe) {
            System.err.println("IO error trying to read your answer");
        }
        if (answer == null) {
            return "no";
        }
        return answer;
    }
}

这里使用了一个设计原则,即好莱坞原则:我们允许低层组件挂钩高层组件,但是不能调用高层组件,但是高层组件能调用低层组件,能决定什么时候和怎样使用这些低层组件。这个原则主要想方法依赖腐败,即高层组件和低层组件之间复杂的互相依赖关系。

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